UNI021: Frame-rate dependent update
What and why
Incremental transform mutation in Update/LateUpdate without Time.deltaTime scaling (frame-rate dependent).
Frame-rate dependent updates behave differently across devices.
How to fix: multiply motion by Time.deltaTime (or fixed delta in FixedUpdate).
Fix guidance
Scale transform mutations by Time.deltaTime for frame-rate independence.
Tags
performance, unity
Suppression
Use // unilyze-disable-next-line UNI021 -- reason immediately before the reported line.
These detector findings are line-based, so separate overload occurrences can be suppressed independently.
For project-wide suppression, use "rules": { "UNI021": "off" }; use a baseline to freeze existing findings while reporting new ones.